Sep 17, 2005, 06:53 PM // 18:53
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#101
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by Fantus
In a try to reverse Ensign's statement from above:
A sucky ranger will still shooting arrows at a random target and cause some damage.
A sucky mesmer will still cast Conjure Phantasm whenever it recharges
A sucky necro will still exploit every corpse available into a bone minion.
I still fail to see why a sucky Warrior/Ele/Monk should be ANY better than a sucky Ranger/Mesmer/Necro.
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Actually poor necros tend to spam life siphon or blood nukes. I also tend to find poor necros to be manageable.
The problem is poor mesmers tend to degen the target which really limits their effectiveness and poor rangers have rather low damage output.
I have tried to recruit mesmers/ranger multiple times, even make ranger/mesmer/necro centric groups. The problem is most of them are really bad. For example I design a group for SF with 6 Rangers, a necro (me), and a monk. I tell the rangers to take barrage or Quickshot and dualshot and to make sure their weapon is physical damage. I have the rangers take healing spring, winnowing, and favorable winds. Half the rangers don't have healing spring, they all refuse to take winnowing, and in battle they all refuse to follow strategy. The battle plan was mindlessly easy too. Ball up around the necro and monk, drop healing spring, then spam Quickshot, Barrage, and Dualshot. While they do that I will keep up Order of the Vampire and Order of Pain as much as I can. The strategy will work fairly nicely in SF if they follow orders (any enemy wells are negated by OoV and springs, plus one of your better rangers will be able to interrupt wells of suffering.) However none of them listened at all and they all proceeded to just scatter and shoot at random targets. This is an example of why I don't like working with pick-up rangers or mesmers. If I pick-up a ranger they are going to get grilled and if they have the slightest inkling of cluelessness they get booted. While W/Mos and E/Mes tend to be morons, they are at least trained morons and are thus more predictable and easier to work with.
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Sep 18, 2005, 12:12 AM // 00:12
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#102
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Ascalonian Squire
Join Date: Jun 2005
Guild: Guildless :D
Profession: Mo/Me
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Quote:
Originally Posted by Warskull
While W/Mos and E/Mes tend to be morons, they are at least trained morons and are thus more predictable and easier to work with.
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This just made my day. Cant stop laughing.
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Sep 18, 2005, 02:48 AM // 02:48
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#103
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Academy Page
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I feel the pain of all you Rangers who are forced to be left out like the fat kid in a pick-up baseball game.
Having played a Ranger for a good third of my Guild Wars experience (alot, considering I have given almost an exact equality in time played to the other classes, save Elementalist, which I am yet to play thoroughly), I know that Rangers are truly the Jack-of-all-trades, and anyone who underestimates one is hardly an experienced GW player.
Earlier today, while playing a Necromancer, I made the mistake of underestimating my original GW profession, when I tried, on countless occasions to lay some damn hexes on an AMAZING R/Me Disrupting specialist. He sat there, firing his arrows away, little by little, waiting for the precise moment to cast his mesmer interrupts, leaving the majority of my skills absolutely powerless. I have never seen such a "shutdown Ranger" before in all of my time playing, and the beauty of it all was that he was doing a significant amount of damage to me, simply firing his arrows one after another while I tried desperately to get some hexes on him. Each and every one.. disrupted, and as I was left with no mana and half my skills recharging, I realized my health was already lowered to one fifth of its maximum. I couldn't believe that a Ranger, a class normally seen as a "weak" one, had completely dominated the build I had tried so hard to create.
Alot of people fail to realize that a R/Me interrupt build is virtually unstoppable against any caster that doesn't have a melee weapon to fall back on, if used correctly. Never again will I underestimate the powers of a Ranger
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Sep 18, 2005, 02:53 AM // 02:53
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#104
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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a bad monk can be much worse than a bad ranger. dont believe me? invite me into your group. infuse health ^5 + OoB. oops?
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Sep 18, 2005, 02:53 AM // 02:53
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#105
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Ascalonian Squire
Join Date: Aug 2005
Location: Houston, Tx.
Guild: The Armored Cavalry Elite
Profession: W/Mo
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I like to hit a town with my Ranger and announce "LFG for "Outcast Group" only. Necros, Ranger and Mesmers Only.
Well of blood is as good as healing breeze anyday, and heal everyone!
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Sep 18, 2005, 05:19 PM // 17:19
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#106
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
Originally Posted by Fenris Wulf
Well of blood is as good as healing breeze anyday, and heal everyone!
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What would happen if you planted a Healing Spring inside a Well? Better yet, what would happen if everyone actually knew what they were doing and stood in it?
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Sep 19, 2005, 11:20 AM // 11:20
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#107
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Wilds Pathfinder
Join Date: Sep 2005
Profession: Mo/E
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Quote:
Originally Posted by Makkert
*laughs while he runs away, while every ranger shoots him in the back.*
running from a ranger. that is why the put the 'range' in 'ranger' :P
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*clicks on Hunter's Shot with a poison arrow
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Sep 19, 2005, 07:33 PM // 19:33
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#109
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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*whistful sigh*
My ranger has trouble getting into groups too, but I love him all the same. I once heard from a warrior "Shut up ranger, you're just tagging along. You're not doing any damage." Turns out I was doing just as much average damage as he was... and I was poisoning them so I was technically doing more.
As for mesmers, well not having one I can't speak from personal experience however I can still speak of the wonders of playing in a team with one. Oh my, how I love them. I was in a group going to FoW and one of the monks snidely commented "Don't take that mesmer. A blade of grass will kill them" We all chuckled when the mesmer was the one to survive and res the monks so they could res everyone else. With that same group, though on a different run, we whipped the monsters in the FoW into shape. I don't think more than one or two people died in the group that second run, and my oh my was it fun.
Mesmers and rangers are truly a magnificent thing. (Necros too, I just didn't have anything about them in here )
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Sep 19, 2005, 07:38 PM // 19:38
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#110
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Believe it or not, I play a ranger mostly, and even I wouldn't want one for a PUG group in Grenth's Footprint....I'd much rather take a minion master necro or a mesmer to shut down monks. Of course rangers can shut down monks, but it takes near perfect timing, and how many badass interrupt rangers do you expect to find for a PUG? Rangers have lots of fun skills and are great to play, but overall I consider them a weak link for a party that wants to go out and trash an entire area full of monsters.
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Sep 19, 2005, 08:42 PM // 20:42
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#111
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Ascalonian Squire
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i dont care wat most people say about rangers...but i did all but the final assault quest with henchies...all the groups that i got into sucked big time, but i cleared SF with henchies. It was so much fun and peaceful doing it with henchies...no1 being a d!ckhead and no1 leaving in the middle and no1 being Leeroy Jenkins! You just need to b a lill smart when u play with henchies and u can do most of the quests with henchies...jusy my 2cents!
Last edited by jsaradhi; Sep 19, 2005 at 08:48 PM // 20:48..
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Sep 19, 2005, 10:16 PM // 22:16
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#112
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Ascalonian Squire
Join Date: Sep 2005
Guild: Insane Midget Posse [IMp]
Profession: Me/E
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Quote:
Originally Posted by Arathorn5000
Rangers have lots of fun skills and are great to play, but overall I consider them a weak link for a party that wants to go out and trash an entire area full of monsters.
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Yeah, OK. I can't trash ANYONE with my 40 damage barrage shots. I see your point.
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Sep 19, 2005, 10:28 PM // 22:28
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#113
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Quote:
Originally Posted by Arathorn5000
Believe it or not, I play a ranger mostly, and even I wouldn't want one for a PUG group in Grenth's Footprint....I'd much rather take a minion master necro or a mesmer to shut down monks. Of course rangers can shut down monks, but it takes near perfect timing, and how many badass interrupt rangers do you expect to find for a PUG? Rangers have lots of fun skills and are great to play, but overall I consider them a weak link for a party that wants to go out and trash an entire area full of monsters.
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Then you obviously don't know how to play the ranger that you have or you wouldn't be making narrow minded comments regarding the effectiveness of a ranger. Save the shutting down of monks for PvP, there are much better options for PvE. My ranger with all henches = no problems in Grenths Footprint or Sorrows.
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Sep 20, 2005, 01:25 AM // 01:25
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#114
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Ascalonian Squire
Join Date: Sep 2005
Profession: N/R
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I AN NECRO ULTIMITO
i maakkee lotsa minnions i do
also i love the monks who cant be resed after they die
so fun to res them over and over and over and make more and more and more minnions out of there stupid a**es
MUHAHAHAAA
anyways i have a ranger/ele lvl 13 or something, and im tired of not geting into grps, i do about 60 dmg average per hit (kindle arrows, conjure flame and dual shot) PLUS i can poison, I MEAN COME ON!!! WHAT CAN U NOT LIKE ABOUT THAT
Last edited by sorrlymesentoe; Sep 20, 2005 at 01:38 AM // 01:38..
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Sep 20, 2005, 01:49 AM // 01:49
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#115
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Ascalonian Squire
Join Date: Aug 2005
Location: Italia
Guild: Pulci Pazzi [itch]
Profession: R/
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Quote:
Originally Posted by sorrlymesentoe
I AN NECRO ULTIMITO
i maakkee lotsa minnions i do
also i love the monks who cant be resed after they die
so fun to res them over and over and over and make more and more and more minnions out of there stupid a**es
MUHAHAHAAA
anyways i have a ranger/ele lvl 13 or something, and im tired of not geting into grps, i do about 60 dmg average per hit (kindle arrows, conjure flame and dual shot) PLUS i can poison, I MEAN COME ON!!! WHAT CAN U NOT LIKE ABOUT THAT
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Your attitude maybe ? ;-)
[EDIT] added :-
Quote:
Originally Posted by Arathorn5000
...Of course rangers can shut down monks, but it takes near perfect timing, and how many badass interrupt rangers do you expect to find for a PUG? Rangers have lots of fun skills and are great to play, but overall I consider them a weak link for a party that wants to go out and trash an entire area full of monsters.
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...and of course there are so many monks/spellcasters in Grenth's SF
A ranger doesn't even have to be an interrupter in these areas, I can get rid of priests pretty quickly with poison and a few traps, in seconds with a good warrior; but in PUGS I honestly think that when I'm using the warrior as cover and lay my two traps and cast Healing Spring behind him, dealing 100+ damage and giving him 60+ hlth every 2 secs, the Warrior thinks he's scoring critical-life-stealing-I'm-such-a-god hits
j/k - I know some great Warriors, but just making the point that there are idiots in, and ignorance of, every class. Try playing with some of the rangers in your guilds and maybe you'll gain a better understanding of what they are capable of.
As for "trash an entire area full of monsters"...I can do it with henchies. This seems to be a general problem with people in this game...lets get it done as quickly as possible...the only (?) reason (imo) that any quest mission fails...the majority of them anyway. Hey next time take a ranger, it might only take another 20 mins...
Last edited by Ooma; Sep 20, 2005 at 02:19 AM // 02:19..
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Sep 20, 2005, 01:53 AM // 01:53
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#116
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Ascalonian Squire
Join Date: Sep 2005
Profession: N/R
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maybe lol
I PREACH THE TRUTH
MUHAHAHAA
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Sep 20, 2005, 05:09 AM // 05:09
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#117
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Jungle Guide
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My ranger owned pve.
It is retarded, however, that people would invite me then uninvite me...too bad I saw them spamming a group after I finished the mission sometimes...LMAO~
Warriors piss me off....the cross the line when I'm trying to pull. What happens? Errrrrr blame me for the pull, yeah?
Then there's my monk, who gets 2430590 blind invites the moment stepping in. I choose the group with 7/8 people and a good class setup (something unusual, not 2W, 2E, 2Mo).
Now seriously, if everybody calls my targets instead of thinking 1v1 every monster is the way to go, they would realize how easy pve is. Hell, random arena would be easy if people called targets.
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Sep 20, 2005, 05:35 AM // 05:35
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#118
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Academy Page
Join Date: Jul 2005
Profession: Mo/R
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Shadowspawn X = your damage ranger would be far better off using Judges Insight damage buff instead of conjure flame. Conjures only add a small amount of damage and is resisted by absorption and armour, but I have seen JI buff damage by 50% or more against standard warrior types, even 150% sometimes against melee units... and over 100% to 300% versus bosses and other specially hardened targets. also this frees up your elemental bowstring to become a 5/1 vampiric, to do an additional 5 damage per target. final benefit, you don't get screwed if JI is shattered, since the cooldown is only 10 seconds with a 17 second duration, whereas if conjure gets shattered you have to wait another 60 seconds to recast. and you can carry a hard res for your party if everyone dies... there's really no reason to run a R/E when an R/Mo does it so much better.
i regularly achieve 400 damage per barrage shot in the final Ring of Fire missions, and barrage fires on every shot... beat that for damage. = ) holy damage for the win, and you'll be amazed when you fire on masses of undead minions =p
Last edited by Aetherfox; Sep 20, 2005 at 06:55 AM // 06:55..
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Sep 20, 2005, 11:07 AM // 11:07
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#119
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by Damon Windwalker
Since spirit spamming has been nerfed, Rangers are worthless...
/Throws gas on the fire and runs!
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Tell that to aV and pRp
Quote:
Originally Posted by sorrlymesentoe
I AN NECRO ULTIMITO
i maakkee lotsa minnions i do
also i love the monks who cant be resed after they die
so fun to res them over and over and over and make more and more and more minnions out of there stupid a**es
MUHAHAHAAA
anyways i have a ranger/ele lvl 13 or something, and im tired of not geting into grps, i do about 60 dmg average per hit (kindle arrows, conjure flame and dual shot) PLUS i can poison, I MEAN COME ON!!! WHAT CAN U NOT LIKE ABOUT THAT
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You don't have sever artery and gash!!!
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Sep 20, 2005, 11:44 AM // 11:44
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#120
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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I played SF with my guildies on my Ranger character. I left the traps at home, equipped my best poisoner's build with interrupts and we collectively pwned!!
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